GodotIQ Pro — 14 intelligence tools for serious Godot projects
GodotIQ Pro adds 14 intelligence tools on top of the 22 Community raw operations. Dependency graphs, scene maps, refactor safety, flow debugging, and project memory — all running locally on your filesystem.
- One-time purchase
- Per developer
- Commercial use
- Filesystem-only
What you unlock
14 tools across 6 jobs. Click a link from
elsewhere on the site (e.g. ?tool=godotiq_scene_map) to highlight a
specific tool.
Architecture understanding
-
godotiq_project_summaryBuilds a high-level map of your project: autoloads, scenes, scripts, resources, so the AI can reason about structure before making changes. -
godotiq_dependency_graphResolves who-uses-what across scripts, scenes, and resources so you can see the ripple area of a change before you ship it.
Safe refactoring
-
godotiq_impact_checkPredicts what would break if you renamed a signal, moved a node, or changed a script API — an explicit blast radius report. -
godotiq_validateRuns project-level checks on scenes, scripts, and resource references to catch broken links and invalid setups before runtime.
Spatial / layout reasoning
-
godotiq_scene_mapGenerates a spatial map of nodes in a 2D or 3D scene so the AI can answer layout, placement, and overlap questions without guessing. -
godotiq_spatial_auditFlags spatial anomalies: overlapping collisions, out-of-bounds nodes, scale mismatches, and other layout smells. -
godotiq_placementSuggests concrete positions for new nodes given your scene constraints, instead of leaving placement to trial and error.
Flow debugging
-
godotiq_trace_flowTraces how a signal or call propagates through your game logic so the AI can explain where a behaviour is actually coming from. -
godotiq_signal_mapBuilds a full map of signal emitters, receivers, and connection sites across scenes and autoloads.
Asset / animation analysis
-
godotiq_animation_auditAudits AnimationPlayer and AnimationTree usage for missing tracks, orphan animations, and inconsistent bone targets. -
godotiq_asset_registryIndexes textures, meshes, audio, and other assets with sizes, formats, and usage counts so cleanup becomes a decision, not a chore. -
godotiq_suggest_scaleRecommends scale and size adjustments for imported meshes or sprites based on your scene’s existing reference scale.
Project memory
-
godotiq_file_contextSummarizes an individual file in the context of the rest of the project — what it touches, what depends on it, why it exists. -
godotiq_exploreOpen-ended exploration primitive that lets the AI ask targeted questions about your project without reading every file.
Community vs Pro
| Dimension | Community (free) | Pro ($19) |
|---|---|---|
| Tools included | 22 tools | 36 tools (22 Community + 14 Pro) |
| Addon required? | Mixed — 4 filesystem-only, 18 need the addon for live editor/game bridge | No — all 14 Pro tools run from the filesystem alone |
| Read-only vs mutating | Many tools mutate your scene and project files | Read-only analysis — nothing is rewritten on disk |
| Best for | Controlling and editing Godot from an AI client | Deep project understanding, safe refactors, architecture and flow reasoning |
How activation works
- Receive your license key by email from Polar after purchase.
- Add GODOTIQ_LICENSE_KEY to your AI client's config (see install guide).
- First valid run downloads the Pro bundle from pro.godotiq.com (cached locally).
- Subsequent runs use the cached bundle — no repeated network calls.
Full detail: How licensing works.
Pricing & terms
$19 one-time
- One-time purchase
- Per-developer license
- Commercial use OK
- Activate on any device. Free up a slot by deactivating another.
- All future versions included
Refund: case-by-case — email [email protected]. See refund policy.
Questions before buying
Is this a subscription?
No. One-time $19, per-developer, all future versions included.
How many machines can I activate?
Activate on any device. Free up a slot by deactivating another. Manage your active device at /manage/.
Commercial use OK?
Yes. One license per developer, unlimited commercial projects.
What happens if I cancel / don't want Pro anymore?
The 22 Community tools keep working. Pro tools stop loading when your key is removed.
Does it send my code anywhere?
No. Pro runs locally on your filesystem. Your license key is validated against Polar and a signature is fetched from pro.godotiq.com for the bundle. See /how-licensing-works/ for detail.
What Python / Godot versions?
Python 3.10, 3.11, 3.12, 3.13 · Godot 4.0.x, 4.1.x, 4.2.x, 4.3.x, 4.4.x · Windows, macOS, Linux.
Can I get a refund?
Case-by-case — email [email protected]. See /refund-policy/.
Do I need the addon?
The addon is optional. It's required only for the 18 bridge tools. The 4 filesystem-only Community tools and all 14 Pro tools run without it.