Skip to content

FAQ

Godot 4.x (any 4.x release). GodotIQ reads .tscn, .gd, and .tres files in the Godot 4 format. Godot 3.x projects use a different file format and are not supported.

Python 3.10, 3.11, 3.12, 3.13. GodotIQ uses modern Python features (type unions, match statements) that require 3.10+.

Windows, macOS, Linux. The MCP server is pure Python with only 4 runtime dependencies (mcp, websockets, httpx, platformdirs). No native dependencies, no compilation required. The Godot addon is pure GDScript (~500 lines).

Any MCP-compatible client. Tested with:

  • Claude Code (recommended)
  • Cursor
  • Windsurf
  • VSCode with Copilot

See the client guides for setup: Claude Code, Cursor, Windsurf, VSCode.


22 tools for raw operations (read, write, execute, query). No license required:

  • Bridge (19): godotiq_ping, godotiq_editor_context, godotiq_scene_tree, godotiq_node_ops, godotiq_build_scene, godotiq_save_scene, godotiq_script_ops, godotiq_file_ops, godotiq_exec, godotiq_run, godotiq_input, godotiq_screenshot, godotiq_camera, godotiq_state_inspect, godotiq_perf_snapshot, godotiq_watch, godotiq_undo_history, godotiq_check_errors, godotiq_verify_motion
  • Animation: godotiq_animation_info
  • UI: godotiq_ui_map
  • Navigation: godotiq_nav_query

Of these 22 tools, 4 are filesystem-only (godotiq_ping, godotiq_script_ops, godotiq_file_ops, godotiq_animation_info) and 18 require the Godot addon for live editor/game interaction.

14 intelligence tools that analyze, reason, predict, and suggest. All are filesystem-only (no addon required):

  • Memory (2): godotiq_project_summary, godotiq_file_context
  • Code (4): godotiq_dependency_graph, godotiq_validate, godotiq_signal_map, godotiq_impact_check
  • Flow (1): godotiq_trace_flow
  • Animation (1): godotiq_animation_audit
  • Assets (2): godotiq_asset_registry, godotiq_suggest_scale
  • Spatial (3): godotiq_scene_map, godotiq_spatial_audit, godotiq_placement
  • Visual (1): godotiq_explore

Community users can invoke Pro tool names, but the public package only returns preview/upgrade output. Full Pro implementations are delivered through the private Pro bundle after license validation.

Yes. 18 tools work without the addon (4 free filesystem tools + all 14 Pro intelligence tools), no Godot running needed. The addon enables the remaining 18 free bridge tools for live editor/game interaction.


Does GodotIQ affect Godot’s performance?

Section titled “Does GodotIQ affect Godot’s performance?”

PRO tools don’t interact with Godot at all. They read files on disk. Zero runtime impact.

The addon bridge adds a lightweight WebSocket server (port 6007) inside the editor. It has no measurable impact on editor or game performance. The bridge only processes commands when your AI makes a tool call.

Tool outputs contribute to your AI context window. GodotIQ provides three verbosity levels to manage this:

LevelToken impactBest for
brief~80% fewer tokensLarge projects, routine operations
normalBaselineGeneral development
full~40% more tokensDebugging, investigation

Set detail_level in .godotiq.json or pass detail per tool call.


Your project files stay on your machine. The MCP server runs locally; the addon communicates over localhost only. For Pro activation, GodotIQ contacts Polar (license validation) and pro.godotiq.com (Pro bundle download) — these requests transmit your license key and product version, not your project files.

Your project data flows from GodotIQ to your AI client, which processes it according to that client’s privacy policy.

For the full disclosure, see /how-licensing-works/.

PRO tools are read-only. They analyze but never modify project files.

Free bridge tools (godotiq_node_ops, godotiq_exec, godotiq_script_ops, godotiq_file_ops, etc.) can modify scenes and resources through the Godot editor. Use protected_files and disabled_tools to restrict access.


$19 — one-time purchase. All future versions included.

No. One-time payment. All future versions included.

Yes. Pro is a per-developer license for commercial or personal projects — no royalties, no restrictions on what you ship. All future versions included.

Activate on any device. Free up a slot by deactivating another. Manage your active device from /manage/. Each team member needs their own license.

Refunds are case-by-case — email [email protected]. If GodotIQ doesn’t work for you, we’ll make it right.

The Community package and the Godot addon are MIT-licensed and open source. The Pro bundle containing the 14 intelligence tools is commercial and requires a license key (GODOTIQ_LICENSE_KEY env var).

Not yet — use mailto:[email protected] for now.


Your AI client can’t see GodotIQ’s tools. Check:

  1. The MCP server is running and configured in your client. See Installation.
  2. The tool isn’t listed in disabled_tools in .godotiq.json.
  3. Restart your AI client. Some clients cache the tool list at startup.

The MCP server is running but the Godot addon isn’t connected:

  1. Check the addon’s bottom panel in Godot. Is the status green?
  2. Verify the port matches in both .godotiq.json and the addon settings.
  3. See Addon Troubleshooting for detailed steps.

A tool tried to modify a file matched by your protected_files patterns. This is working as intended. Remove the pattern from .godotiq.json if you want to allow modifications.

For projects with 100+ scenes, set "detail_level": "brief" in .godotiq.json. This reduces output size by ~80% and speeds up tool responses significantly.

Terminal window
pip install --upgrade godotiq

For the addon, download the latest version and replace the addons/godotiq/ directory.