Changelog
All notable changes to GodotIQ are documented here. Releases follow semantic versioning.
v0.5.1 Latest
Section titled “v0.5.1 ”Website activation surface overhaul
Section titled “Website activation surface overhaul”- New
/pro/,/manage/,/troubleshooting/,/how-licensing-works/,/support/pages - Single metadata source (
src/data/site.ts) replaces scattered hardcoded values - Shared
ConfigSnippetTabscomponent unifies install snippets across homepage, install docs, and all client guides /thank-you/post-purchase page wired to Polarsuccess_url- Legal pages (MVP):
/privacy/,/terms/,/refund-policy/ - Cookie consent banner for GA4 (EU GDPR/ePrivacy)
- CI guards: route smoke, link crawl, placeholder lint, GitHub Actions
- Product-side changes (package version bump, error-code fix) tracked separately at github.com/salvo10f/godotiq releases
v0.4.0
Section titled “v0.4.0”Pro Bundle Architecture
Section titled “Pro Bundle Architecture”- Pro bundle distribution: public package now ships Community tools + Pro stubs, not full Pro implementation code
- Pro activation via
GODOTIQ_LICENSE_KEY: automatic Pro bundle download and local cache on first valid Pro run - Worker + R2 delivery path for Pro bundle distribution
platformdirsadded as 4th runtime dependency for cross-platform license state and bundle cache paths- Offline support: after initial bundle download, Pro works from local cache without network access
- Community/Pro messaging refresh across docs and site
v0.3.9
Section titled “v0.3.9”Click Fix
Section titled “Click Fix”Hotfix: click_at and click_at_world used device=-2 (DEVICE_ID_INTERNAL, reserved by Godot), so synthetic clicks never reached game nodes. Changed to device=0 (default device).
v0.3.8
Section titled “v0.3.8”Click Simulation + Type Coercion
Section titled “Click Simulation + Type Coercion”node_opsvalue parameter aliasing: acceptsvalueas generic key alongside specific names (position,rotation, etc.)- Type coercion helpers: auto-converts dictionaries
{"x": 1, "y": 2}to nativeVector2/Vector3/Color click_atandclick_at_worldinput commands: simulate clicks at viewport or world coordinates- MCP prompt v0.4.0: selective rewrite with updated rules
v0.3.7
Section titled “v0.3.7”Update Popup
Section titled “Update Popup”- In-editor update popup: new version triggers a dialog with update instructions (not just the dock label)
- UndoRedo compatibility fix:
MERGE_DISABLEreplaced with numeric value0for cross-version Godot compatibility
v0.3.6
Section titled “v0.3.6”GLB Intelligence
Section titled “GLB Intelligence”- GLB bounding box parser: reads real model dimensions from
.glbfiles without opening Godot node_opspersistence fix: modifications now persist correctly after save- Grid key normalization + bounds checking to prevent placement errors
- Explore tour smart grouping
suggest_scalewith GLB bounds: suggestions based on actual model dimensionsbuild_sceneauto-spacing: automatic object spacing using GLB bounding boxesexec_editortimeout increased and clamped- MCP prompt improvements
v0.3.5
Section titled “v0.3.5”Hardening
Section titled “Hardening”Same content as v0.3.4 with clean PyPI tag (re-tag).
v0.3.4
Section titled “v0.3.4”Bug Sweep
Section titled “Bug Sweep”5 critical bugs found and fixed from the “Crystal Keep” stress test:
- Exec security hardening: tighter sandboxing for
exec_editor runno longer writesmain_scene: eliminated side effect that modifiedproject.godot- Session cache freshness: stale data was served after file changes
suggest_scalefallback: no longer crashes when reference model is missing- Z-fighting noise fix:
spatial_auditno longer reports false positives on overlapping sibling nodes
v0.3.3
Section titled “v0.3.3”First Stable Tag
Section titled “First Stable Tag”First stable release. Includes all work from the initial sprints:
- Complete TSCN/TRES/GD parser with state machine
- Scene resolver + project index with cross-reference maps
- World transforms and spatial queries
- Session layer: unified project state for all tools
- 9 MCP tools:
project_summary,file_context,dependency_graph,scene_map,animation_info,animation_audit,signal_map,suggest_scale,explore - WebSocket bridge with Godot addon: bidirectional editor-Python protocol
- Runtime tools:
node_ops,scene_tree,script_ops,file_ops,build_scene,check_errors,run,exec_editor,screenshot,input - Placement tool with constraint solving
- UI map for runtime UI elements
- Trace flow: recursive signal tracing across the project
- Spatial validation on
node_opswith batch blocking - MCP prompt for AI agent guidance
- CLI:
install-addon,--version, PyPI packaging - Dev key hashing SHA-256, security audit
- 1,000+ tests
v0.3.1
Section titled “v0.3.1”Multi-Client Auto-Setup
Section titled “Multi-Client Auto-Setup”godotiq install-addonnow auto-injects development rules for all major AI clients- Supported: Claude Code (
CLAUDE.md), OpenAI Codex (AGENTS.md), Cursor (.cursorrules), Windsurf (.windsurfrules), GitHub Copilot (.github/copilot-instructions.md) - Uses marker-based injection: safe to re-run, updates without duplicating
- 1,311 tests passing
v0.3.0
Section titled “v0.3.0”Explore & Agent Polish
Section titled “Explore & Agent Polish”godotiq_exploretool for autonomous visual inspection via drone camera (tour + inspect modes)- Agent prompt improvements and workflow refinements
- Tool count: 36 total (22 free, 14 PRO)
v0.1.9
Section titled “v0.1.9”Sprint 12a: Quality & Polish
Section titled “Sprint 12a: Quality & Polish”- CLI
--versionwarning suppression - Version sync script across pyproject.toml, plugin.cfg, godotiq_server.gd
node_opsrename and get_property operationsinputmouse motion commandscreenshotcrop region supportsave_scenefeedback fieldsscene_mapdisk warning noteasset_registryfuzzy match suggestionsexecawait/timeout warning and error detail extractioncheck_errorsconfidence annotationbuild_sceneparent path stripping, scene-derived node names, offset parameter
v0.1.5 to v0.1.7
Section titled “v0.1.5 to v0.1.7”PyPI Distribution Sprint
Section titled “PyPI Distribution Sprint”- README with PyPI installation instructions
- Build verification tests and wheel validation
install-addonsubcommand with file copying- CLI module with argparse and lazy imports
- Dynamic
__version__from package metadata - Packaging configuration for PyPI distribution (Hatchling)
v0.1.4
Section titled “v0.1.4”Sprint 11a, Reliability & Runtime
Section titled “Sprint 11a, Reliability & Runtime”- Fresh MCP development prompt
verify_motiontool for proving movement/animation- Adaptive timeout based on GLB asset count
node_namesfield added tobuild_sceneresponse- Script reload handler +
script_opsintegration - Reliable scene launch rewrite (
_handle_run) set_main_sceneGDScript handler
Sprint 10a/10b, Error Checking & QA
Section titled “Sprint 10a/10b, Error Checking & QA”- Edge case tests for
check_errors - Prompt updates for error checking and gameplay testing
- Python
check_errorsbridge tool and MCP registration - Pre-run script check gate in
_handle_run check_errorsGDScript handler with script validation- Logger + error buffer for script error capture
- QA checklist and efficiency rules added to MCP prompt
- Grid connectivity validation for
build_scene - Pre-flight scene checks for
node_opsandbuild_scene _editor_stateadded to every bridge response for ambient context
Sprint 9a, Build Scene
Section titled “Sprint 9a, Build Scene”build_scenecreation workflow prompt- GDScript
build_scenehandler - Python-side
build_scenetool with registration and timeout tests
Sprint 8a, Output Control & Detail
Section titled “Sprint 8a, Output Control & Detail”- Token budget integration tests
detailparameter added to all tools (brief/normal/full)detailadded to placement, suggest_scale, bridge toolsimpact_checkdetail renamed tochange_description- Enhanced
output_limit.py
Sprint 7, Prompt & Config Rewrite
Section titled “Sprint 7, Prompt & Config Rewrite”- Directive agent guidance rewrite for all 35 tool docstrings
detailparameter system + config system enhancement
Sprint 6, UI, Placement, File Ops
Section titled “Sprint 6, UI, Placement, File Ops”- UID conversion, anchor presets, script rename with reference updates
placementtool: smart object placement with constraint solvingui_map: runtime UI element mapping
Sprint 5, Spatial Validation & Screenshot
Section titled “Sprint 5, Spatial Validation & Screenshot”- Spatial validator module for
node_opsvalidation - Editor screenshot with synchronous handler + WS buffer auto-downscale
- Editor screenshot and camera control
- Editor exec + save scene
- MCP prompt overhaul
Sprint 4, Bridge Layer
Section titled “Sprint 4, Bridge Layer”file_opsfilesystem toolscript_opsfilesystem toolnode_opsPython bridge tool + GDScript handlerscene_treePython bridge tool + GDScript handler- Protocol and plugin wiring
- WebSocket server with request dispatch
- Godot addon plugin configuration and lifecycle
- Bridge tool test suite + session manager + tool registration
Sprint 3, Analysis & Parsers
Section titled “Sprint 3, Analysis & Parsers”trace_flowtool: recursive tracing, failure detection, trigger finding, signal listener map- Spatial audit severity filtering + sibling z-fighting downgrade
suggest_scalereference mode without modelscene_mapdetail-dependent caps and compact outputproject_summaryarchitectural enrichmentsignal_mapfalse positive fixes from event bus patternanimation_audittool +animation_infotool with test suites- Animation extraction helpers and test fixtures
scene_maptool with spatial intelligencedependency_graphtool with signal cross-referencingfile_contexttool for deep file analysisproject_summarytool with 3 detail levels- Server integration with FastMCP lifespan
- Session layer for unified project state
- GDScript parser: body patterns, state machine core, dataclasses
Sprint 2, Scene & Spatial Foundation
Section titled “Sprint 2, Scene & Spatial Foundation”- Project index with cross-reference maps
- World transforms and spatial queries
- Scene resolver core
- Value parser raw key addition
Sprint 1, Foundation
Section titled “Sprint 1, Foundation”- Sprint 0 + Sprint 1A: initial project structure, parsers, test fixtures
v0.1.1
Section titled “v0.1.1”Website-only Patch
Section titled “Website-only Patch”- Website: fixed all placeholder links, added real GitHub/PyPI/checkout URLs
- Website: removed Discord references
- Website: corrected license activation limit (3 machines)
- Website: added “Activate Pro” section to installation docs
- Website: added free tool examples to quickstart
- Website: fixed mobile overflow issues
v0.1.0
Section titled “v0.1.0”GodotIQ Launch
Section titled “GodotIQ Launch”- 36 tools across 11 categories
- 1,245 automated tests
- 22 free tools: raw operations (read, write, execute, query), scene editing, visual debugging, runtime monitoring, editor integration, I/O, animation data, health check
- 13 PRO tools: intelligence layer (analyze, reason, predict, suggest), spatial analysis, code understanding, flow tracing, project memory, asset management, animation auditing
.godotiq.jsonconfiguration system- Token optimization with brief/normal/full detail levels
- Pure GDScript addon (~500 lines, no compilation needed)
- Local-first Community package (MIT-licensed, no analytics in the library itself; website analytics wiring lands in a later website release — see
/privacy/) - MIT license