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FAQ

Godot 4.2 and later. GodotIQ reads .tscn, .gd, and .tres files in the Godot 4 format. Godot 3.x projects use a different file format and are not supported.

Python 3.10 or later. GodotIQ uses modern Python features (type unions, match statements) that require 3.10+.

Windows, macOS, and Linux. The MCP server is pure Python with no native dependencies. The Godot addon uses GDScript and works on all platforms Godot supports.

Any MCP-compatible client. Tested with:

  • Claude Code (recommended)
  • Cursor
  • Windsurf
  • VSCode with Copilot

See the client guides for setup: Claude Code, Cursor, Windsurf, VSCode.


15 tools that work by reading your project files directly — no addon, no license required:

  • Spatial: scene_map, placement, spatial_audit
  • Code: dependency_graph, signal_map, impact_check, validate
  • Flow: trace_flow
  • Memory: project_summary, file_context
  • Assets: asset_registry, suggest_scale
  • Animation: animation_info, animation_audit
  • Utility: ping

These cover spatial intelligence, code analysis, flow tracing, project memory, asset management, and animation analysis.

20 bridge tools that require the Godot addon and a live connection to the editor:

  • Scene Editing: node_ops, build_scene, save_scene, script_ops
  • Visual: screenshot, camera
  • Runtime: run, state_inspect, watch, verify_motion, perf_snapshot
  • Editor: editor_context, scene_tree, undo_history, check_errors, exec
  • I/O: file_ops, input, ui_map, nav_query

These enable real-time interaction: scene editing, capturing screenshots, running the game, runtime monitoring, editor integration, and I/O operations.

Yes. The 15 free tools work entirely by reading project files. They don’t need the addon, a license, or even Godot to be running. Install GodotIQ, point it at a project directory, and start asking questions.


Does GodotIQ affect Godot’s performance?

Section titled “Does GodotIQ affect Godot’s performance?”

The free tools don’t interact with Godot at all — they read files on disk. Zero runtime impact.

The addon bridge adds a lightweight TCP listener inside the editor. It has no measurable impact on editor or game performance. The bridge only processes commands when your AI makes a tool call.

Tool outputs contribute to your AI context window. GodotIQ provides three verbosity levels to manage this:

LevelToken impactBest for
brief~80% fewer tokensLarge projects, routine operations
normalBaselineGeneral development
full~40% more tokensDebugging, investigation

Set detail_level in .godotiq.json or pass detail per tool call.


No. GodotIQ is fully local:

  • The MCP server runs on your machine.
  • The addon communicates over localhost only.
  • There is no telemetry, analytics, or phone-home behavior.
  • No project data is sent to GodotIQ’s servers (there are none).

Your project data flows from GodotIQ to your AI client, which processes it according to that client’s privacy policy. GodotIQ itself transmits nothing externally.

The free tools are read-only — they analyze but never modify project files.

Bridge tools (node_ops, exec, script_ops, file_ops, etc.) can modify scenes and resources through the Godot editor. Use protected_files and disabled_tools to restrict access.


One-time purchase. See the landing page for current pricing.

No. One-time payment, lifetime updates. All future versions are included.

Yes. The personal license allows commercial use. Use GodotIQ to build commercial games — no royalties, no restrictions on what you ship.

The license is per-developer. Install it on as many of your own machines as you want. Each team member needs their own license.

The free tools are MIT-licensed and open source. The Pro addon is proprietary.


Your AI client can’t see GodotIQ’s tools. Check:

  1. The MCP server is running and configured in your client. See Installation.
  2. The tool isn’t listed in disabled_tools in .godotiq.json.
  3. Restart your AI client — some clients cache the tool list at startup.

The MCP server is running but the Godot addon isn’t connected:

  1. Check the addon’s bottom panel in Godot — is the status green?
  2. Verify the port matches in both .godotiq.json and the addon settings.
  3. See Addon Troubleshooting for detailed steps.

A tool tried to modify a file matched by your protected_files patterns. This is working as intended — remove the pattern from .godotiq.json if you want to allow modifications.

For projects with 100+ scenes, set "detail_level": "brief" in .godotiq.json. This reduces output size by ~80% and speeds up tool responses significantly.

Terminal window
pip install --upgrade godotiq

For the addon, download the latest version and replace the addons/godotiq/ directory.